This is a Curse class for the current GLOGosphere challenge. The first template is accrued through critically failing a Save vs. Fear upon seeing someone else be killed in a horrible accident while visiting the Haunted Alchemabulary. Rather than taking the sensible option of running and screaming, you feel an overwhelming curiosity. Maybe that only happens sometimes. Maybe it happens all the time. Either way, it's time for more TESTS.
Other, truly wonderful and/or bizarre GLOG Curse classes:
Princesses and Pioneers - Curse of the Mirror Struck
A Blasted, Cratered Land - Curse of the Hero
Archon's Court - Nanoweapon Poisoning
Same is Shark in Japanese - Curse of Ska
Slugs and Silver - Curse of the Ogre
Anxious Mimic - Curse of Oath-Rot
Benign Brown Beast - Curse of the Restless Dreamer
Parasites and Paradoxes - Curse of the Doppelganger
Bugbear Slug - Curse of the Abattoir God
Words for Yellow - Several curses in one!
|This can only go well. Credit Jan Weßbecher|
Starting equipment: three jars of unknown fluids, three empty jars, clipboard
A Here, Hold This, -1 max HP, +1 Save
B Controlled Conditions, -1 max HP, +1 Save
C Sample Size of One, -1 max HP, +1 Save
D Universal Thesis, -1 max HP, +1 Save
Here, Hold This
Once per day, instead of suffering from the effects of a failed save or other non-attack, you can have someone else take it instead. So long as it is feasible, they are at least neutrally-aligned to you, and they fail a save, then they suffer the effect in your place. If they are directly adjacent, then they don't get a save.
If you've made a Save against an effect once, and intentionally have it target you again, you can make an INT check instead of a Save. Your bonus to Save from your Wizzard Bidness templates still applies.
Sample Size of One
If you succeed on a Save against something with multiple random potential effects, then you can choose to fail and take a look at the random table that the effect came from. Using Controlled Conditions does not apply.
In a process involving you taking 1d100 damage, you can adjust one game-rule. Depending on it's non-feasibility, it may revert after 1d10 hours, but will likely remain a permanent and retroactively continual.