Showing posts with label tables. Show all posts
Showing posts with label tables. Show all posts
Monday, June 17, 2019
Tuesday, June 4, 2019
"Neither fire nor wind, birth nor death can erase our good deeds" - Quick OSR Afterlives
![]() |
"Next". Credit Harshanand Singh |
Here's what happens when you die. Firstly, you are judged by a Court of Death (i.e. all the other players):
- For every notable sin, -1. Sins you have confessed and been absolved of don’t count.
- For every intentional mutation, -1
- If you weren’t buried, -1
- If your soul is damaged in any way, -2
- If your soul is missing or seriously damaged, another -2
- If you soul belongs to someone else, -5
- For every notable good deed, +1
- If you had a proper funeral, +1
- If you’ve paid your tithe recently, +2
- If you’re in really good standing with the church, another +2
- If you died for a truly noble cause, +5
If you want, you can delay the accounting of your death by up to a day. This might help if your body is in the process of being recovered, or a funeral is being organised. A "burial" can be any appropriate rite, whether internment underground or having your ashes scattered (just not eaten, melted or left to rot somewhere). A funeral requires all present to say a few words, at the very least. If you didn't get a proper burial, then a funeral also requires either a memorial built or a priest paid to officiate.
Then, roll 1d20+[total] to find out your fate:
Then, roll 1d20+[total] to find out your fate:
- or less: Even Hell Doesn’t Want You. Fall for eternity in the endless void beyond space and time.
- Devil Prince Gestalt. You make up part of his left pinky toenail.
- Naked, Burning and Stabbed. Go to Hell, and you’re in the Seven Circles.
- Poisonous Soul. Go to Hell. If you didn’t get a funeral, wherever your body ended up becomes steadily more evil and corrupted.
- Bog-Standard Sinner. Go to Hell, mostly ignored.
- Eaten by a Demon. Delicious!
- Summoned Back. End up in some necromancer’s wacky scheme.
- Rest In Peace. If you aren’t buried and are mostly intact, rise as a zombie.
- Bureaucratic Mixup. Spend a hundred years in purgatory before getting it “sorted out”.
- Not Quite Gone. Forced to haunt either the place you died, or the party.
- Edge of Heaven. Spend a hundred years as a penitent angel, bound wings and leaden sandals for you!
- Scraped In. Go to Heaven… eventually, you’ll be waiting in line for a hundred years at least.
- Eternal Rest. If you got a funeral, go to Heaven.
- Needed Again. Your tattered soul is used to fuel a ‘Cure Wounds’ spell (if you want, roll a hit-location table to find out where)
- One With Everything. Become part of the trees and flowers and sky and bears.
- Revenant. Do you have any unfinished business? If so, you can return at full HP. You can no longer gain XP or heal, and gradually flake away into gold sparkles. Else or afterwards, go to Heaven.
- Part of the Choir. Go to Heaven. All bodily features smoothed out, you'll be standing behind a golden throne for eternity.
- Eternal Life of Luxury. Go to Heaven. It’s pretty boring, to be honest.
- First in Line for Reincarnation. Whether you like it or not.
- or more: Handpicked Angel. You’ll be on the front lines when the next holy war breaks out. Until then, the party can call upon you once, ever. You’re too busy beyond that.
Tuesday, April 30, 2019
Wampus Weirdo Generation
Sourced from: Wampus Country - I Miss Gleep Wurp
First name:
Last name:
Nickname:
Occupation:
Origin:
First name:
Last name:
Nickname:
Occupation:
Origin:
Monday, February 4, 2019
Sunday, December 16, 2018
New project - Crowdsourced 1d6x3d20 dungeon designer, 293 results to go!
If you have a list of 100 rooms, then your randomly generated dungeon has (obviously) a hundred different results. This might seem like a lot, but once you've gone through thirteen rooms, the chance of having a duplicate result is over 50%. On the other hand, consider a 2d20 spark table. That's four hundred potential results, with two-fifths the work of the d100 table!
We can do better.
We can do better.
![]() |
Down we go. Credit Grady Frederick |
1d6x3d20 GYGAXIAN DUNGEON
EDIT: Is complete! In addition, there is a 3d20 table of for the original dungeon purpose, current usage and weird entrances/overall features. Go forth and... generate?
EDIT 2: In classic style, I've gone and changed the design spec just as everything was all wrapped up neatly...
That's 48 000 different rooms. Structurally, the tables are laid out in a similar manner to some other microdungeons I've made. There are six tables, selected with a d6 for each new room you explore - 1. Encounter, 2. Empty, 3. Trap, 4. Trick, 5. Travel, 6. Treasure.
EDIT 2: In classic style, I've gone and changed the design spec just as everything was all wrapped up neatly...
That's 48 000 different rooms. Structurally, the tables are laid out in a similar manner to some other microdungeons I've made. There are six tables, selected with a d6 for each new room you explore - 1. Encounter, 2. Empty, 3. Trap, 4. Trick, 5. Travel, 6. Treasure.
1. Encounter
Things you are likely to talk to, fight, eat or run away from. Ideally, there should be some possibility of each of the previous options. The three tables are: Mindset (current behaviour/activity), Monster (evident) and [Secret] Goal (possibly not secret at all, but long-term)
2. Empty
Except not really. The sights, smells and sounds of the dungeon. In addition, there are a list of Events that are related to time passing within the dungeon.
3. Trap
Composed of a Disguise, a Trigger and an Effect. Make them suffer for exploring in a haphazard manner, or running away from a monster.
4. Trick
Things to fuck around with. Is it loot? Is it a trap? Can you tell the difference? Composed of three random tables, mostly passive but dangerous in their own right.
5. Travel
By default, there are 1-4 exits from each room you enter (the way you came in, and then one exit for each odd d20 roll). However, like all good dungeons, this one is going to be Jaquayed to shit. This result is for all the hidden paths, locked doors and staircases crisscrossing the various levels. Three tables - the Method, the Destination and a Complication.
6. Treasure
What we are all here for. Weird and bizarre and highly valuable under certain niche conditions. Two tables of loot, and one set of Complications. What, did you think it would be easy?
There's also a supplementary set of lists for the original purpose of the complex, the current usage, and a set of interesting dungeon entrances, features and layouts. Commenting is open on the Google Doc, but leave ideas here, send me comments on G+, Discord, via pigeon, on the walls of bathrooms, through dreams, whichever method of divinatory cloud manipulation you prefer etc. etc. If everyone reading this donates a single entry, we would be one entry closer to completion!
Subscribe to:
Posts (Atom)