Showing posts with label utility. Show all posts
Showing posts with label utility. Show all posts

Friday, December 27, 2019

Automatic List to HTML Translator - Version 3

Version 3.1 and all future versions can be found here

New features:
- External formatting modifier
- Markdown
- Recursion up to depth 20
- Improved input readability (just copy in ordinary tables with common-sense titles, even with numbers or dashes)
- Improved output readability (even if you don't know how JS works, you should be able to edit the generator in post)
- Test using the same function as the live generator
- Fewer bugs???





include "show tables" option:

Tuesday, July 2, 2019

The Fool's Tower - Infinite Dungeon Exploration

Like this, but a little taller. Credit Maksym Harahulin

When you see it come over the horizon, you can't help but rub yours eyes. It looks a little like having an eyelash slowly drop down into your eye, but no matter what you do, it doesn't go away. It stretches up to the clouds and beyond, a flaw in the sky, an error in reality, an impossible structure that should collapse like a castle made of cards stacked end-to-end.

But it endures. Cannon has been brought to bear against it, once. Just once.

The nobles hate it. Peasants will drop tools and wander over from a town across, and flood in through whichever snarling visage the gate presents itself as that day. A couple come out bearing obscure trinkets or bizarre pieces of furniture. Some come out scarred and torn, missing limbs, missing memories. Most don't come out at all.

The rules:
  • Each room contains a small golden key and a wooden door.
  • Touching the key to the door causes both to be destroyed, and the stairs upwards revealed.
  • Both key and door are immune to all spells, and breaking the door reveals only solid rock.
  • Each room will have a number of "elements", preventing easy access to either the key, the door, or other important items. These aren't puzzles, just irritating obstacles, usually dangerous, potentially lethal.
  • The number of elements in each room starts at two, and increases every 1d6 floors.
  • The key will usually be visible, but not always. There will usually be enough light to see by, but not always.
  • Enemies cannot move more than one room away from their starting location, unless they have your express permission.
  • The tower and everything in it resets each visit.
  • A few items are specifically "loot" items, you will be told if this is the case.
  • Everything else is "furniture", and will crumble to ash when removed from the tower, excepting one single chosen item.
  • "Furniture" especially includes trap components, enemies, recruited allies, corpses and chunks of wall.
  • Speaking your true name has palpable force equivalent to the highest floor you have reached.




Tuesday, April 30, 2019

Wampus Weirdo Generation

Sourced from: Wampus Country - I Miss Gleep Wurp

First name:
Last name:
Nickname:
Occupation:
Origin:

Wednesday, April 24, 2019

Solar System Generator v1.0

In short, an automated version of this amazing resource. Utterly stellar research has gone into making the Astrometrics Guide to Exoplanets, and I hope I've done it justice in automating it here. Enjoy!


Monday, February 4, 2019

Domains, Altars, Statues and Runes


Monday, January 28, 2019

Dungeon Vending Machines













(donations only)











BLOOD BANK
Cures injuries but inflicts curses



RUMOUR MILL

Feed in gold or items, receive information

BAUBLES GALORE
Roll on Character Interestifier, doesn’t accept gold, only weirdness

https://paperelemental.blogspot.com/2019/01/the-sting-shop.html http://goblinpunch.blogspot.com/2015/01/arrows-of-zao.html http://goblinpunch.blogspot.com/2016/05/the-perfect-potion-list.html

Tuesday, November 27, 2018

I NEED A SWORD!

SWORDS. Credit Nihilis


All entries from here


Thursday, November 22, 2018

Scrambled Race Table

Let the record show: This was a poor idea to begin with and I was pressured into posting it.

It's got... stuff from... just about everywhere? There are duplicates, but not quite, and some are objectively better than others. Luckily, this is OSR, so the players that roll well will die pretty much exactly as fast, on average, as everyone else. Hurrah for statistics!

I refuse, on morale grounds, to fix the above problem. You can though! Just grab the stuff under the break, make the obvious and needful changes, then run it through this here doohickey. It's what I would do! But I'm not going to. For reasons.

Statistically, you're not gonna look as dope as this guy. No harm in trying though! Credit Jue "Leo" Li